WoW is no longer a matter of orcs versus humans


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There's no more WoTLK Classic Gold compelling example of the old beliefs that have hindered the game than the rift between the two factions of the game which are: The Horde in addition to the Alliance. Since the beginning of time, WoW has been defined by the Cold war-like struggle between two of the world's superpowers which is why the WoW part in Blizzard's annual BlizzCon convention would usually start with a contest between players in the convention hall to determine which side was most loud.

The rivalry between the factions that Blizzard has in his thinking, has always played a role in being one of the most important elements of WoW's core. It's not a surprise that both the Horde and Alliance have teamed up in the story of the game to take on world-threatening threats often and repeatedly that go back into World of Warcraft wotlk classic. Don't forget leaders from both sides often collaborate and even have a relationship with one another. The battle among the two factions as well as the rift between the two playerbases must continue to exist since that's what WoW was about when it was first introduced in 2004.

A handful of years ago the concept of cross-faction play not even conceivable. Developers even claimed that. Humans and orcs fighting each other? Not on the table, in spite of the game's storyline supporting the concept and the reality that the game would benefit from a bigger, connected player base when it came to enjoying the endgame content. It was also a favorite among players, but it did not matter. Certain ideas were not to be changed and this was among the ideas.

WoW is no longer a matter of orcs versus humans

In 2022, this will be happening. Cross-faction support will be coming soon which will allow Horde as well as Alliance players to work together to fight in dungeons, raids and PvP that is rated. It's a huge change in the perception of how WoW is and what it can become. The initial reaction is a clear indication. The players are generally enthusiastic about the cross-faction game, showing they're ready to embrace change. Though rethinking the iron curtain between Horde as well as the Alliance is not the only thing the team took a long examination of and made some changes that have been implemented or are being considered that could reevaluate some of the ideas that were considered to be inaccessible.

The seeds for this type of transformation were planted a few several months ago, just prior to the launch of WoW's 9.1.5 update (a patch that dramatically altered or removed specific aspects of the game's latest wotlk classic expansion that were not popular with players). Around that time the game's director Ian Hazzikostas said the team had, at times, stuck too tightly to the old practices instilled in them by some of WoW's first buy WoTLK Gold creators.

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