Packet Loss Is The Inability Of Data Fragments To Reach Their Destination Point


Packet loss is the inability of data fragments (packets) to reach their destination point. Packet loss can mean that packets you send to servers never make it to their destination, or that server packets never make it to you.

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Packet loss is the inability of data fragments (packets) to reach their destination point. Packet loss can mean that packets you send to servers never make it to their destination, or that server packets never make it to you.

 

These events usually end up in full-blown de-syncing issues, which can get you kicked out of the game, so as to do ping reducer then preserve the connection quality for other players and reduce lag.

 

It’s kinda frustrating when you think you got a clean headshot, only to discover that your arch-nemesis is rubberbanding all across the map. It’s even worse for him, but you get the picture.

 

It gets even more annoying when you get to understand that sometimes ping test packet loss occurs randomly. Furthermore, it often solves by itself as quickly as it happened, and there’s no immediate fix for it.

 

However, by understanding what packet loss is and what causes it, we can make sure that we create the perfect environment so that the incidence of this unwanted phenomenon stays at a minimum.

 

What causes packet loss?

The truth is that generally speaking packet loss doesn’t discriminate. So if it happens, it probably happens with other services, as well. But not if the packet loss is on the server’s side, that’s a whole nother story.

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