Burning Crusade was a huge moment in World of Warcraft history


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After months of rumors and leaks, Blizzard announced World of Warcraft: Burning Crusade Classic which will welcome WoW WOTLK Classic gamers to the Burning Crusade expansion soon. However, revisiting the expansion won't be exactly the same as players WOW WoTLK Classic Gold have recalled, since the Classic rerelease will include several changes from the original.

Burning Crusade was a huge moment in World of Warcraft history. The game's popularity increased dramatically during its initial release in 2007. and introduced important new features, like arenas, as well as popular race playable characters, such as that of Blood Elves and Draenei.

In the time since WoW WOTLK Classic's launch, Blizzard has become more inclined to make minor technological and quality-of-life adjustments to the game, straying from the studio's original design principle which was to maintain the gameplay the same way it was ago. The same trend is carried over into Burning Crusade Classic, as several major changes will create an experience unlike the game fans first experienced just a decade ago.

One of WoW: Burning Crusade Classic's most significant modifications is that of allowing players create Blood Elf and Draenei characters prior to the expansion's official launch. This gives players the chance to raise their character's level to 60 before Burning Crusade's release, an option not accessible back then.

Blizzard will also be offering one-time, paid character boosts. The goal is to allow players who haven't yet played WoW WOTLK Classic to jump straight into the new expansion, rather than spending hundreds of hours leveling through the classic game. It is important to note that these boosts will not work with Blood Elves and Draenei.

Similar to WoW WOTLK Classic, Burning Crusade content will roll out in phases. This is an important difference from the previous version game, which had access to most items in the expansion at once - even if much of it was unaccessible without having to spend hundreds of hours working on various attunement requirements.

A lot of players complained that WoW WOTLK Classic's bosses appeared weak, due in large part WoW WOTLK Classic running on a late-game patch that tweaked bosses' mechanics and bosses, oftentimes making raids easier. This won't be the case with Burning Crusade Classic. Although it sounds like it's also running an easier, late-expansion patch and certain bosses may be in their pre-nerfing states, at least for a period of time. This means that guilds could find many raid encounters more challenging in the first couple of weeks of a raid's release up until Blizzard changes the rules.

Many players complained WoW WOTLK Classic's bosses were weak, due in large part to WoW WOTLK Classic running on a late-game patch which altered bosses and game mechanics. Often, this was making raids much easier. That won't necessarily be the case with Burning Crusade Classic. While the game may sound like it's running on an easy, late-expansion patch, certain bosses will be at their pre-nerf state at least temporarily. This means guilds may encounter more difficult during the first few weeks of any given raid's release, until Blizzard adjusts the game accordingly.

In the end, spell batching, basically, the way in which the game's server process games' actions - is removed with WoW: Burning Crusade Classic. In the first WoW or WoW WOTLK Classic, the spell batching window was quite big, which meant that multiple actions could be organized into one "batch," allowing for otherwise impossible gameplay interactions. With modern PCs and internet connections and spell batching, it's not required in the same way therefore Blizzard is removing it.

None of these changes are significant, but  buy WoTLK Gold taken as a group it is likely as significant. Blizzard is learning through WoW WOTLK Classic's mistakes along with World of Warcraft: Burning Crusade Classic is likely to be able to avoid the same mistakes.

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